Assassin’s Creed Valhalla: Dawn of Ragnarok DLC reviewed on PlayStation 5 by Jarrett Green. Also available on PS4, Xbox, PC, and Stadia.
Divine new setting aside, Dawn of Ragnarok doesn’t take the long-standing formula of Assassin’s Creed Valhalla to new heights in any significant way. The Hugr-Rip and new host of supernatural abilities are a fun addition to the series, but they’re used so sparingly that they don’t feel vital. Outside of that, my 20-hour adventure through Eivor’s godly alter ego felt much like the last 100-plus hours I’ve spent with them since the main game came out 15 months ago. It’s consistently fun gameplay, yes, but also disappointing and overworn in that I’m starved for some kind of real shakeup to how it plays. Instead, the only surprises left to anticipate are how Ubisoft is going to repurpose systems we’ve already seen every bit of to fit into a new theme and setting. The banality of the mostly unaltered flow of gameplay doesn’t do the celestial locales and story any justice.
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